On Tue, 2 Dec 2008, Roy Stogner wrote:

> Or better yet - instead of creating a Parmetis or Metis partitioner
> deep in mesh_base.C, let's leave it up to the Mesh constructor to
> create a partitioner, then give the user the ability to destruct the
> default and replace it with their own (including "Null") Partitioner
> subclass.
>
> Any thoughts?

One more thought of my own after examining the code more thoroughly:
if we do this we'll have to clean up all those data structures by hand
in the Parmetis partitioner class, since it'll no longer be cleaned up
by the destructor after every partition().
---
Roy

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