On Tue, 2 Dec 2008, Roy Stogner wrote: > Or better yet - instead of creating a Parmetis or Metis partitioner > deep in mesh_base.C, let's leave it up to the Mesh constructor to > create a partitioner, then give the user the ability to destruct the > default and replace it with their own (including "Null") Partitioner > subclass. > > Any thoughts?
One more thought of my own after examining the code more thoroughly: if we do this we'll have to clean up all those data structures by hand in the Parmetis partitioner class, since it'll no longer be cleaned up by the destructor after every partition(). --- Roy ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
