>> Fine with me as long as mesh.partition(n) still does what it always has.
> 
> Two changes for simplicity's sake on the ParallelMesh behavior:
> 
> ParMETIS instead of METIS is now the default even when the
> ParallelMesh is still serialized.
> 
> The ParmetisPartitioner object doesn't get destroyed.  I'll leave it
> up to Ben to decide whether or not this means we need to worry about
> doing more cleanup of it's data structures after a _do_partition().

Yeah, looking at the Parmetis partitioner class shows that it has a bunch of
private vectors - I'll probably make sure they are Utility::deallocate()'ed
to make sure they do not waste space, but that's it.

-Ben


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