>> Fine with me as long as mesh.partition(n) still does what it always has. > > Two changes for simplicity's sake on the ParallelMesh behavior: > > ParMETIS instead of METIS is now the default even when the > ParallelMesh is still serialized. > > The ParmetisPartitioner object doesn't get destroyed. I'll leave it > up to Ben to decide whether or not this means we need to worry about > doing more cleanup of it's data structures after a _do_partition().
Yeah, looking at the Parmetis partitioner class shows that it has a bunch of private vectors - I'll probably make sure they are Utility::deallocate()'ed to make sure they do not waste space, but that's it. -Ben ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
