On Wed, Sep 30, 2009 at 9:23 AM, Petry Stefan <[email protected]> wrote:


> unsigned int quadrature_points = 0;
>                double **Mx_on_qpoints, **My_on_qpoints;
>                double rVal = 0., phiVal = 0., MrTmp = 0., MphiTmp = 0.;
>
>                MeshBase::const_element_iterator       el     = 
> mesh->elements_begin(); // prepare iterator for elements
>                const MeshBase::const_element_iterator end_el = 
> mesh->elements_end();
>
>                Mx_on_qpoints = new double *[mesh->n_elem()];
>                My_on_qpoints = new double *[mesh->n_elem()];
>
>                FEType fe_type; // create and initialize finite element with 
> appropriate approximation order and quadrature rule
>                fe_type.order = (libMeshEnums::Order)VAL_ORDER_ES;
>                fe_type.family = (libMeshEnums::FEFamily)VAL_FAMILY;
>                AutoPtr<FEBase> fe (FEBase::build(dim, fe_type));
>                QGauss qrule (dim, (libMeshEnums::Order)VAL_ORDER_GAUSS);
>                fe->attach_quadrature_rule(&qrule);
>
>                /*
>                 * we are computing all quadrature points first before we use 
> it,
>                 * because then we have the right number for e.g. using 
> triangles and quads
>                 */
>                Compute_Quadrature_Points(quadrature_points);

Is the value of "quadrature_points" still zero when you call this
function?  Is it passed by reference?  What does this
Compute_Quadrature_Points function do?

-- 
John

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