Dear all,

Is there any easy way to loop over all elems that are neighbors of a 
given elem accross either a face or an edge?  As fas as I understand, 
Elem::neighbor() only cares about neighbors accross faces.  On the 
other hand, Elem::find_point_neighbors() does too much.  I think, it 
should be easy to implement a method Elem::find_edge_neighbors() 
analogously to Elem::find_point_neighbors(), where just each call to 
Elem::contains_vertex_of() is replaced with a call to 
Elem::contains_edge_of(), the latter is implemented analogously to 
Elem::contains_vertex_of() with the only difference that for returning 
true, it requires at least *two* vertices of the one element contained 
to be contained in the other.  What do you guys think?  If you agree 
that this would be correct, I'd be happy to do this (easy and 
straightforward) task.

Best Regards,

Tim

-- 
Dr. Tim Kroeger
[email protected]            Phone +49-421-218-7710
[email protected]            Fax   +49-421-218-4236

Fraunhofer MEVIS, Institute for Medical Image Computing
Universitaetsallee 29, 28359 Bremen, Germany


------------------------------------------------------------------------------
Come build with us! The BlackBerry(R) Developer Conference in SF, CA
is the only developer event you need to attend this year. Jumpstart your
developing skills, take BlackBerry mobile applications to market and stay 
ahead of the curve. Join us from November 9 - 12, 2009. Register now!
http://p.sf.net/sfu/devconference
_______________________________________________
Libmesh-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/libmesh-users

Reply via email to