Hi:
I just wanted to bring this to your attention:
In the following example code:
Mesh * mesh = new Mesh(3);
delete mesh;
The destructor of mesh is called, which through a bunch of nested
calls to parent destructors ends up calling BoundaryInfo::clear().
This calls
_boundary_node_id.clear(). In the above example, _boundary_node_id
happens to be empty. According to GCC 4.3.2, clearing an empty
container is not safe:
The following is taken from the Multimap.h file in the Std C++ library
(GCC 4.3.2)
void
00190 erase(iterator __first, iterator __last)
00191 {
00192 // _GLIBCXX_RESOLVE_LIB_DEFECTS
00193 // 151. can't currently clear() empty container
00194 __glibcxx_check_erase_range(__first, __last);
00195 while (__first != __last)
00196 this->erase(__first++);
00197 }
00198
void
00207 clear()
00208 { this->erase(begin(), end()); }
Regards,
Rahul
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