Its not so much the bitness as the compiler. For example, if I built in dbg 
mode with the intel compiler this wouldn't necessarily happen, or perhaps even 
a different version of the same compiler.

-Ben


________________________________
From: Yujie <[email protected]>
To: Kirk, Benjamin (JSC-EG311)
Cc: [email protected] <[email protected]>; 
Roy Stogner <[email protected]>
Sent: Thu Jan 28 08:57:51 2010
Subject: Re: [Libmesh-users] Fwd: further data Re: weird problem

Sorry for reply late. However, why is it ok for Intel 32bits Debug mode? There 
is not problem on 32bits-based cluster. Thanks a lot.

Regards,
Yujie

On Wed, Jan 27, 2010 at 2:42 PM, Kirk, Benjamin (JSC-EG311) 
<[email protected]<mailto:[email protected]>> wrote:
> I got the different cost time using "METHOD=pro" and "METHOD=dbg". You can
> find the details from the following tables. In "dbg", the problem is always
> there. However, in "pro", the problem disapears. Any advice? In this case, I
> run the codes for both in slave node. Thanks a lot.

Whoops, probably should have asked this long ago - you were always running
with METHOD=dbg?  What about METHOD=opt??

It very well could be that some pedantic error checking in that method are
causing the problem.  G++ with pedantic internal C++-library error checking
can turn order log(N) operations to linear(N), and I've run into this
before....

-Ben


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