On Sat, 27 Mar 2010, Turtle Hand wrote:

> We are trying to do a simulation with two media with a moving
> interface between the two media (displacement involved). In order to
> properly set the boundary condition, we need to calculate the
> tangent and normal at the quadrature points. Is there any easy way
> to do this in libmesh?

FEBase::get_normals() and FEBase::get_tangents().  You can see how the
former is used (albeit for a much different purpose) in example 15;
the latter is similar.
---
Roy

------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Libmesh-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/libmesh-users

Reply via email to