On Sat, 27 Mar 2010, Turtle Hand wrote: > We are trying to do a simulation with two media with a moving > interface between the two media (displacement involved). In order to > properly set the boundary condition, we need to calculate the > tangent and normal at the quadrature points. Is there any easy way > to do this in libmesh?
FEBase::get_normals() and FEBase::get_tangents(). You can see how the former is used (albeit for a much different purpose) in example 15; the latter is similar. --- Roy ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
