Copying this to libmesh-users in case anyone there gets bitten by it. Thanks for the warning!
So this looks like possibly an ABI problem? Objects built with XCode's custom g++ version not playing nicely when linked against objects built with icpc? --- Roy On Mon, 3 May 2010, Cody Permann wrote: > Apple posted an update to XCode late last week (3.2.2) which I installed on > Friday afternoon on my Mac workstation. After the update our libMesh based > applications started throwing runtime errors (Seg. Faults). As a > troubleshooting step, I started disabling libMesh external dependancies and > running the examples inside of libMesh but received runtime errors there as > well. There is some sort of negative reaction between recent Intel compilers > and the new XCode Application but I haven't seen anything specific popping > up in the forums yet. In fact the release notes for XCode specifically say > "better support for the Intel icc compiler family". At one place on the > Intel site, one of the developers said they had been running the Intel > regression tests against XCode and hadn't seen any problems yet. > > Full disclosure: I am not running the very latest build of the Intel > Compilers since we are in the process of renewing our license. Our build is > recent but not the very latest. There may be a bad interaction between our > build and the Apple build but I just wanted to toss this apparent problem out > there in case anybody else runs into it. For now I have reverted back to > XCode 3.2.1 which has fixed the problem. > > Cody > ------------------------------------------------------------------------------ > _______________________________________________ > Libmesh-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/libmesh-devel > ------------------------------------------------------------------------------ _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
