Copying this to libmesh-users in case anyone there gets bitten by it.
Thanks for the warning!

So this looks like possibly an ABI problem?  Objects built with
XCode's custom g++ version not playing nicely when linked against
objects built with icpc?
---
Roy

On Mon, 3 May 2010, Cody Permann wrote:

> Apple posted an update to XCode late last week (3.2.2) which I installed on 
> Friday afternoon on my Mac workstation.  After the update our libMesh based 
> applications started throwing runtime errors (Seg. Faults).  As a 
> troubleshooting step, I started disabling libMesh external dependancies and 
> running the examples inside of libMesh but received runtime errors there as 
> well.  There is some sort of negative reaction between recent Intel compilers 
> and the new XCode  Application but I haven't seen anything specific popping 
> up in the forums yet.  In fact the release notes for XCode specifically say 
> "better support for the Intel icc compiler family".  At one place on the 
> Intel site, one of the developers said they had been running the Intel 
> regression tests against XCode and hadn't seen any problems yet.
>
> Full disclosure: I am not running the very latest build of the Intel 
> Compilers since we are in the process of renewing our license.  Our build is 
> recent but not the very latest.  There may be a bad interaction between our 
> build and the Apple build but I just wanted to toss this apparent problem out 
> there in case anybody else runs into it.  For now I have reverted back to 
> XCode 3.2.1 which has fixed the problem.
>
> Cody
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