Oh, I see. Thank you! Andrea
On Tue, Nov 23, 2010 at 11:14 AM, Paul T. Bauman <[email protected]> wrote: > On Tue, Nov 23, 2010 at 11:01 AM, Andrea Hawkins-Daarud > <[email protected]> wrote: >> >> ibrun /share/home/00639/ahawkins/tgm_energy_stable/energy_stable-opt >> energy_input.in -pc_type lu -ksp_type preonly -mat_type aijmumps > > Looks like newer versions of PETSc want this: > -ksp_type preonly -pc_type lu -pc_factor_mat_solver_package mumps > I took that from example 2: > http://www.mcs.anl.gov/petsc/petsc-as/snapshots/petsc-dev/src/ksp/ksp/examples/tutorials/ex2.c.html > You can also set the MUMPS options through the command line: > http://www.mcs.anl.gov/petsc/petsc-as/snapshots/petsc-dev/docs/manualpages/Mat/MATSOLVERMUMPS.html > I haven't tried it myself, so there may be other things too, but it looks > like MatType should be aij and you just tell it you want to use MUMPS. > HTH, > Paul > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
