Oh, I see.

Thank you!
Andrea

On Tue, Nov 23, 2010 at 11:14 AM, Paul T. Bauman <[email protected]> wrote:
> On Tue, Nov 23, 2010 at 11:01 AM, Andrea Hawkins-Daarud
> <[email protected]> wrote:
>>
>> ibrun /share/home/00639/ahawkins/tgm_energy_stable/energy_stable-opt
>> energy_input.in -pc_type lu -ksp_type preonly -mat_type aijmumps
>
> Looks like newer versions of PETSc want this:
> -ksp_type preonly -pc_type lu -pc_factor_mat_solver_package mumps
> I took that from example 2:
> http://www.mcs.anl.gov/petsc/petsc-as/snapshots/petsc-dev/src/ksp/ksp/examples/tutorials/ex2.c.html
> You can also set the MUMPS options through the command line:
> http://www.mcs.anl.gov/petsc/petsc-as/snapshots/petsc-dev/docs/manualpages/Mat/MATSOLVERMUMPS.html
> I haven't tried it myself, so there may be other things too, but it looks
> like MatType should be aij and you just tell it you want to use MUMPS.
> HTH,
> Paul
>

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Libmesh-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/libmesh-users

Reply via email to