On Tue, 28 May 2013, Ataollah Mesgarnejad wrote: > I have noticed that each time we call solve on a system SNES, KSP, > PC needed to solve the system are created and destroyed. I was > wondering what is the reason for creation and destruction of these > objects per each solve and if there is a way to make the systems use > the same for example ksp solver over and over.
I vaguely recall noticing the same thing and assuming the reason was just "nobody noticed a performance penalty so nobody bothered to fix it". Unless someone has a better reason we'd probably be happy to accept a patch. --- Roy ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
