Are you guys compiling from source or is this a ports install. Ports just gives 
me an error saying command execution failed. 

> From: [email protected]
> Date: Sun, 14 Jul 2013 11:13:35 -0500
> To: [email protected]
> CC: [email protected]; [email protected]
> Subject: Re: [petsc-users] [Libmesh-users] Really Really Really Weird SNES    
> behaviour
> 
> 
> On Jul 14, 2013, at 11:00 AM, Cody Permann <[email protected]> wrote:
> 
> > It's not guaranteed to work on 10.8 and above.
> 
>     It prints a message saying it is not guaranteed to work, but I use it and 
> it seems to work. It certainly finds "some" problems and doesn't "seem" to 
> find problems that are not there. So, maybe not perfect but still helpful, 
> much better than not using it.
> 
>    Barry
> 
> >  If you have an older OS, it's fine.
> > 
> > Sent from my iPhone
> > 
> > On Jul 14, 2013, at 9:59 AM, Dmitry Karpeyev <[email protected]> wrote:
> > 
> >> Are there known problems with valgrind for macos?
> >> I have it installed from macports and it seems to work fine.
> >> Dmitry.
> >> 
> >> 
> >> On Sun, Jul 14, 2013 at 7:26 AM, Cody Permann <[email protected]> 
> >> wrote:
> >> Sounds like a memory corruption problem. I know several users that are
> >> experts at writing code like that.
> >> 
> >> Unfortunately, it can be difficult to track down on OS X due to a lack
> >> of working memory analysis tools.
> >> 1. Since this problem popped up after you changed your initial
> >> condition, you may just want to start by carefully looking at your
> >> code and thinking about cases where your variables might not be
> >> initialized, or where calculations could potentially produce underflow
> >> or overflow conditions.
> >> 2. If you have access to a Linux box, then you will have bounds
> >> checked STL containers at your disposal in debug mode.  You'll also be
> >> able to run your code through valgrind.  Both of those operations are
> >> relatively easy to perform.  Let us know if you have any questions.
> >> 
> >> Cody
> >> 
> >> Sent from my iPhone
> >> 
> >> On Jul 13, 2013, at 11:17 PM, subramanya sadasiva <[email protected]> 
> >> wrote:
> >> 
> >> > Hi, I am observing some really really really weird SNES behavior in my 
> >> > SNESVI code called through Libmesh. This behaviour appeared after I 
> >> > changed some initial conditions and only happens in an optimized build. 
> >> > I am running this code on a Macbook pro running os x 10.8..
> >> > When the debug code is run, the residuals computed for the initial 
> >> > conditions provided give norms which are of the expected magnitude.. so 
> >> > the SNES_Monitor output is,
> >> > solving the cahn hilliard time step  0 SNES Function norm 
> >> > 8.223262421671e-01  1 SNES Function norm 3.793806858333e-03Nonlinear 
> >> > solve did not converge due to DIVERGED_MAX_IT iterations 1
> >> > The output from SNES_Monitor with the optimized code on the other hand 
> >> > is,
> >> > solving the cahn hilliard time step  0 SNES Function norm 
> >> > 5.153882032022e+19  1 SNES Function norm 1.446612980133e+19Nonlinear 
> >> > solve did not converge due to DIVERGED_MAX_IT iterations 1
> >> >
> >> > Absolutely nothing else has changed in the code except that one code is 
> >> > built with a debugging and one with an optimized version of the code.
> >> > Any ideas?Subramanya
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> >> 
> >> 
> 
                                          
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