Sent from my evil iPad

On Jul 14, 2013, at 10:13 AM, Barry Smith <[email protected]> wrote:

>
> On Jul 14, 2013, at 11:00 AM, Cody Permann <[email protected]> wrote:
>
>> It's not guaranteed to work on 10.8 and above.
>
>    It prints a message saying it is not guaranteed to work, but I use it and 
> it seems to work. It certainly finds "some" problems and doesn't "seem" to 
> find problems that are not there. So, maybe not perfect but still helpful, 
> much better than not using it.
>
>
I think it breaks down more on the C++ side.  I always get a ton of
false positives.  Another point for C?  :)

Cody


> Barry
>
>> If you have an older OS, it's fine.
>>
>> Sent from my iPhone
>>
>> On Jul 14, 2013, at 9:59 AM, Dmitry Karpeyev <[email protected]> wrote:
>>
>>> Are there known problems with valgrind for macos?
>>> I have it installed from macports and it seems to work fine.
>>> Dmitry.
>>>
>>>
>>> On Sun, Jul 14, 2013 at 7:26 AM, Cody Permann <[email protected]> wrote:
>>> Sounds like a memory corruption problem. I know several users that are
>>> experts at writing code like that.
>>>
>>> Unfortunately, it can be difficult to track down on OS X due to a lack
>>> of working memory analysis tools.
>>> 1. Since this problem popped up after you changed your initial
>>> condition, you may just want to start by carefully looking at your
>>> code and thinking about cases where your variables might not be
>>> initialized, or where calculations could potentially produce underflow
>>> or overflow conditions.
>>> 2. If you have access to a Linux box, then you will have bounds
>>> checked STL containers at your disposal in debug mode.  You'll also be
>>> able to run your code through valgrind.  Both of those operations are
>>> relatively easy to perform.  Let us know if you have any questions.
>>>
>>> Cody
>>>
>>> Sent from my iPhone
>>>
>>> On Jul 13, 2013, at 11:17 PM, subramanya sadasiva <[email protected]> 
>>> wrote:
>>>
>>>> Hi, I am observing some really really really weird SNES behavior in my 
>>>> SNESVI code called through Libmesh. This behaviour appeared after I 
>>>> changed some initial conditions and only happens in an optimized build. I 
>>>> am running this code on a Macbook pro running os x 10.8..
>>>> When the debug code is run, the residuals computed for the initial 
>>>> conditions provided give norms which are of the expected magnitude.. so 
>>>> the SNES_Monitor output is,
>>>> solving the cahn hilliard time step  0 SNES Function norm 
>>>> 8.223262421671e-01  1 SNES Function norm 3.793806858333e-03Nonlinear solve 
>>>> did not converge due to DIVERGED_MAX_IT iterations 1
>>>> The output from SNES_Monitor with the optimized code on the other hand is,
>>>> solving the cahn hilliard time step  0 SNES Function norm 
>>>> 5.153882032022e+19  1 SNES Function norm 1.446612980133e+19Nonlinear solve 
>>>> did not converge due to DIVERGED_MAX_IT iterations 1
>>>>
>>>> Absolutely nothing else has changed in the code except that one code is 
>>>> built with a debugging and one with an optimized version of the code.
>>>> Any ideas?Subramanya
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>

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