Hello!

   I’m using a PointLocatorTree to determinate the values of a parameter over a 
mesh, and it’s causing a segmentation fault at the end of the program. I’m 
using it inside a class with the code below:

class weight_parameter_function
{
protected:
        // Members
        libMesh::UniquePtr<libMesh::PointLocatorBase>  
m_alpha_mask_point_locator_Ptr;

        // [other parameters]

public:

        // Constructor
        weight_parameter_function(      libMesh::Mesh& alpha_mesh) :
                m_alpha_mask_point_locator_Ptr { NULL }

                // [set up other parameters]
        {
                m_alpha_mask_point_locator_Ptr = 
libMesh::PointLocatorBase::build(libMesh::TREE,alpha_mesh);
        };
}

I’m using the default destructor for my object. If I try to reset the pointer 
(like what is done for the MeshBase), I get a "pointer being freed was not 
allocated” error, even if I can use the locator with no problems. What am I 
doing wrong?

Thanks in advance,
Thiago Milanetto Schlittler
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