Actually, libMesh does compile in the "nanoflann" utility for quickly
finding approximate nearest neighbors... so maybe we're not THAT far off...

Derek
On Sun, Feb 28, 2016 at 11:06 AM Roy Stogner <royst...@ices.utexas.edu>
wrote:

>
> On Fri, 26 Feb 2016, Wen Jiang wrote:
>
> > Could anyone tell me if libmesh supports meshfree method?
>
> Not that I've heard.
>
> > If it is not currently implemented, how hard it would be to
> > implement it into libmesh?
>
> Using libMesh to track a cloud of points with degrees of freedom but
> without connectivity wouldn't be too hard; you'd just create a
> NodeElem for each point.  Alternatively, you could keep some control
> of topology by connecting nearby Nodes with Edge2 elements, and this
> would let libMesh auto-construct the correct matrix sparsity pattern
> too.
>
> Building the correct stencils and finding node neighbors to construct
> those edges would be all up to you; I don't think any libMesh
> utilities will be much help.  Even our PointLocator classes are mostly
> designed to find points in meshes, not in free space.
> ---
> Roy
>
>
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