On Wed, Apr 20, 2016 at 2:31 PM, Praphat Fernandes <
[email protected]> wrote:

> Thanks John! Calling mesh.prepare_for_use() right after the triangulation
> step did the trick.
>
> What does mesh.prepare_for_use do ?
>

A lot of different things actually, but in this case I think probably
find_neighbors() is what's needed to get the Mesh working properly for
simulations...

http://libmesh.github.io/doxygen/classlibMesh_1_1MeshBase.html#a61ce1c1cdddaa68acd35c7fa49a8a45e

We should probably just call prepare_for_use() from
TriangleInterface::triangulate() to avoid issues like this...

-- 
John
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