On Wed, Apr 20, 2016 at 2:31 PM, Praphat Fernandes < [email protected]> wrote:
> Thanks John! Calling mesh.prepare_for_use() right after the triangulation > step did the trick. > > What does mesh.prepare_for_use do ? > A lot of different things actually, but in this case I think probably find_neighbors() is what's needed to get the Mesh working properly for simulations... http://libmesh.github.io/doxygen/classlibMesh_1_1MeshBase.html#a61ce1c1cdddaa68acd35c7fa49a8a45e We should probably just call prepare_for_use() from TriangleInterface::triangulate() to avoid issues like this... -- John ------------------------------------------------------------------------------ Find and fix application performance issues faster with Applications Manager Applications Manager provides deep performance insights into multiple tiers of your business applications. It resolves application problems quickly and reduces your MTTR. Get your free trial! https://ad.doubleclick.net/ddm/clk/302982198;130105516;z _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
