No pointers (no pun intended) but how big is your mesh? Just curious.

On Thu, Aug 11, 2016 at 2:47 PM Manav Bhatia <bhatiama...@gmail.com> wrote:

> So, I did manage to get the combination of
> DistributedMesh::add_extra_ghost_elem() and DofMap::augment_send_list() to
> work, but it ended up not giving me the result I was hoping.
>
> Basically, my intent is to use MeshFunction to return solution values on a
> specified boundary, and I want this to work on all processors for a
> distributed mesh.
>
> I was hoping that if I make the elements at the specified boundary
> available (through ghost elements), along with their their dofs (through
> send list), the point locator would use this info to find the element
> containing a boundary point, and the mesh function would have access to the
> dofs for interpolation.
>
> However, the point locator does not seem to work with the ghost elements.
>
> Is there another way for me to get this desired result?
>
> I would appreciate any pointers.
>
> Thanks,
> Manav
>
>
>
> > On Aug 11, 2016, at 10:16 AM, Roy Stogner <royst...@ices.utexas.edu>
> wrote:
> >
> >
> > On Thu, 11 Aug 2016, Manav Bhatia wrote:
> >
> >> So if I understand correctly, the current implementation of
> >> DistributedMesh::add_extra_ghost_elem() only provides the G()
> >> version of your new API
> >
> > Not even that.  It provides the G() version of the old API - you can
> > flag current elements that should remain ghosted, when you're ready to
> > delete remote elements you're responsible for having flagged the extra
> > ghosted elements first, and IIRC you can't redistribute the mesh after
> > it's been initally distributed.
> >
> >> without an “evaluable” entity? If my interest is in the E() entity,
> >> would it be best to wait for your API, or is there a way to get it
> >> to work in current libMesh?
> >
> > You can combine the ghost element flagging with calls to
> > DofMap::augment_send_list() to make sure all dofs on the ghost
> > elements remain distributed.  The new API ought to make that much
> > easier though.
> >
> >> Perhaps follow the implementation in MOOSE?
> >
> > That's a good idea.  We've also got 2 augment_send_list() uses in the
> > libMesh examples, IIRC.
> > ---
> > Roy
>
>
>
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