On Fri, Oct 21, 2016 at 11:08 AM, Hubert Weissmann <[email protected]>
wrote:

> Dear all,
>
> I create a Mesh with the help of tetgen in my applications and would
> like to use some more of its options (e.g. for me the verbose output
> including some mesh statistics would be quite interesting).
>
> As I see it, the interface is quite easy and one would just need to
> parse these options via the TetGenWrapper::set_switches() function.
>
> So I think it would not take too much time; my question now: Is it of
> general interest to be implemented or is the quiet interface prefered?
>
> (my idea was to add a (non-mandatory) parameter to the TetGenInterface
> functions which may contain any options.)
>

I think this would be a useful feature to have.

I would just add a protected std::string "_switches" to the
TetGenMeshInterface which defaults to "", and a method,
TetGenMeshInterface::set_switches(const std::string &) which sets its value.

Then, in any of the TetGenMeshInterface functions which call
tetgen_wrapper.set_switches(), you can check whether someone has set the
_switches string to something other than the non-empty string, and use
those switches instead of what's currently used by default.

Just a suggestion, feel free to implement something that is more in line
with what your current application requires if necessary, as long as it is
relatively general it should be fine.

-- 
John
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