I'm not sure I understand. Do you wish to set a level and then have libMesh
figure out how many times to refine? Normally for uniform refinement, you
build a MeshRefinement object and tell it to uniformly refine your mesh a
certain number of levels. After that, the elements will report the desired
level without you setting anything. Are you asking for something different?

On Mon, Mar 20, 2017 at 9:52 AM Maria Giuseppina Chiara Nestola <
[email protected]> wrote:

> Dear all,
>
> i am working with uniform refinement, i would like to know if there is in
> libmesh a function to SET the level which the elements belong to.
>
> Best
>
>
> Maria
>
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