I could loop over (a subset of) all elements in the mesh, but is there a
function within a class that achieves this (possibly more efficiently?)

Thanks!

PS: I am trying to incorporate a "nonlocal quadrature rule" where the
nonlocal quadrature involves points outside of the current element.  If any
other advice can be provided (e.g. specific classes/functions to look at)
to this end, I'd appreciate it, as I am going about this in what feels to
be a hackish, wrong way.
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