I could loop over (a subset of) all elements in the mesh, but is there a function within a class that achieves this (possibly more efficiently?)
Thanks! PS: I am trying to incorporate a "nonlocal quadrature rule" where the nonlocal quadrature involves points outside of the current element. If any other advice can be provided (e.g. specific classes/functions to look at) to this end, I'd appreciate it, as I am going about this in what feels to be a hackish, wrong way. ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Libmesh-users mailing list Libmesh-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-users