I'm not sure I'm following (a picture is worth a thousand words here), but
it sounds like you're trying to create a child of a quad by only splitting
in one direction and not both?

On Tue, Jan 23, 2018 at 7:22 PM, Salazar De Troya, Miguel <
salazardet...@llnl.gov> wrote:

> Hello,
>
> I have the mesh attached below. It is the result of having three
> quadrangular elements in line, refine the left and right ones, then on
> their leftmost and rightmost children, do another refinement. After this, I
> flattened out the mesh and removed the leftmost and rightmost layer of
> elements. The issue is that I’ve got hanging nodes that libmesh does not
> recognize. Is there any way to find them or tell libMesh which ones they
> are?
>
> Is there an alternative way to generate a similar mesh? I was not able to
> remove the leftmost and rightmost children without flattening the mesh
> first. It seems as if each parent element must have four elements.
>
> Thanks
> Miguel
>
> libMesh-1.3.0
> 13           # number of elements
> 26           # number of nodes
> n/a         # boundary condition specification file
> .               # subdomain id specification file
> n/a         # processor id specification file
> n/a         # p-level specification file
> 8              # type size
> 0              # uid size
> 0              # pid size
> 8              # sid size
> 0              # p-level size
> 0              # eid size
> 0              # side size
> 0              # bid size
> 0              # subdomain id to name map
> 13           # n_elem at level 0, [ type sid (n0 ... nN-1) ]
> 5 0 0 1 2 3
> 5 0 4 0 5 6
> 5 0 6 5 3 7
> 5 0 1 8 9 10
> 5 0 10 9 11 2
> 5 0 12 4 13 14
> 5 0 14 13 6 15
> 5 0 15 6 16 17
> 5 0 17 16 7 18
> 5 0 8 19 20 21
> 5 0 21 20 22 9
> 5 0 9 22 23 24
> 5 0 24 23 25 11
> 5.0000000000000000e+01 0.0000000000000000e+00 0.0000000000000000e+00
> 1.0000000000000000e+02 0.0000000000000000e+00 0.0000000000000000e+00
> 1.0000000000000000e+02 5.0000000000000000e+01 0.0000000000000000e+00
> 5.0000000000000000e+01 5.0000000000000000e+01 0.0000000000000000e+00
> 2.5000000000000000e+01 0.0000000000000000e+00 0.0000000000000000e+00
> 5.0000000000000000e+01 2.5000000000000000e+01 0.0000000000000000e+00
> 2.5000000000000000e+01 2.5000000000000000e+01 0.0000000000000000e+00
> 2.5000000000000000e+01 5.0000000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+02 0.0000000000000000e+00 0.0000000000000000e+00
> 1.2500000000000000e+02 2.5000000000000000e+01 0.0000000000000000e+00
> 1.0000000000000000e+02 2.5000000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+02 5.0000000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+01 0.0000000000000000e+00 0.0000000000000000e+00
> 2.5000000000000000e+01 1.2500000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+01 1.2500000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+01 2.5000000000000000e+01 0.0000000000000000e+00
> 2.5000000000000000e+01 3.7500000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+01 3.7500000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+01 5.0000000000000000e+01 0.0000000000000000e+00
> 1.3750000000000000e+02 0.0000000000000000e+00 0.0000000000000000e+00
> 1.3750000000000000e+02 1.2500000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+02 1.2500000000000000e+01 0.0000000000000000e+00
> 1.3750000000000000e+02 2.5000000000000000e+01 0.0000000000000000e+00
> 1.3750000000000000e+02 3.7500000000000000e+01 0.0000000000000000e+00
> 1.2500000000000000e+02 3.7500000000000000e+01 0.0000000000000000e+00
> 1.3750000000000000e+02 5.0000000000000000e+01 0.0000000000000000e+00
> 0              # presence of unique ids
> 0              # sideset id to name map
> 0              # number of side boundary conditions
> 0              # nodeset id to name map
> 0              # number of nodesets
> 0              # sideset id to name map
> 0              # number of edge boundary conditions
> 0              # sideset id to name map
> 0              # number of shellface boundary conditions
>
>
> --
>
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