Vikram Garg

vikramvgarg.github.io/


On Fri, May 15, 2020 at 11:02 PM Roy Stogner <royst...@oden.utexas.edu>
wrote:

>
> On Fri, 15 May 2020, Vikram Garg wrote:
>
> > Once you have the boundaries defined, TRIANGLE, which uses Delaunay
> > triangulation should be able to do this.
>
> This is true, but defining the boundaries in code is certainly a pain.
> IIRC you wrote your own vectorizer as an undergrad, and it took us a
> week to figure out that even though the meshes looked okay to the
> naked eye, sharp jumps from pixel row to pixel row were behind the
> crazy pressure spikes we were seeing in airfoil simulations.
>
>
Yes, I was wary of that, but then we had sharp fractal like features due to
the ice crystals we were trying to represent. We can have similar features
on a coastal
boundary representation, but I depending on the eventual purpose, these can
be smoothed considerably.


> Is there any "standard" 2D format for vector shape data?  My wife
> uses (or when necessary converts everything to) SVG for laser cutter
> and plotter use, but SVG has a zillion features beyond defining loops.
> I'm not sure if there's a specific subset of SVG that's well-defined
> enough to write a reader for.  I guess it's just XML under the hood.
> Maybe the thing to do would be to load a vector Texas outline into
> Inkscape, save it, and write a quick-and-dirty parser for whatever's
> there?
>

I am not aware of a standard format. The inkscape idea could work, I myself
used Matlab's imread, not sure if it supports svg currently.


> ---
> Roy
>

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