I would like to start a physics textbook project combining Measure, Etoys, SciPy, and all of the low-cost instruments we can come up with. We would have to take account of existing curricula, but not be bound by them, and we would have to produce a teachers' guide as well. Who would be interested in contributing? We need
* Developers such as Yoshiki * Developer/teache/visionaries, preferably Alan * Engineers and physicists * Teachers * Students I want to include elementary calculus and vectors, and pitch this project at ten-year-olds. On Thu, Jul 10, 2008 at 1:14 PM, Brian Jordan <[EMAIL PROTECTED]> wrote: > Hi friends! > > Physics is a physics playground for the XO currently being written by > myself and Alex Levenson. We hope it will be a fun tool for playing > with and learning physical concepts, and that the work of the > Physics/Elements teams can be used as a backend for making all > activities fun and interactive. > > Get it at: > http://dev.laptop.org/~bjordan/Physics-0.2.xo (click in Browse to install) > > Join the fight against everything other than Physics! > > Wiki: http://wiki.laptop.org/go/Physics > IRC: irc.freenode.net #olpc-physics > We are having a meeting at 6:30pm EST today on #sugar > (irc.freenode.net) with key XO-physicists. Join us! > Git: http://dev.laptop.org/git?p=activities/physics > > Physics currently supports: > - Creating: triangles, boxes, circles > - Drawing: polygons, "magic pen" shapes > - Grabbing objects > - Connecting objects with joints > - Destroying objects with a fun to use red path of destruction > > Physics currently uses a default Earth-style (pointing downward) > gravity, friction, size-based masses and a set of colors which are > randomly picked when an object is created. We are working on > simple-to-use contextual menus for modifying and visualizing these > parameters in the activity. > > We are planning to add many other tools and toys in Physics, and > encourage suggestions (drawings/diagrams!), bug reports and code > contributions from other developers. > > Physics (by way of Elements and pyBox2D) uses the open source 2D C++ > physics engine Box2D2 as a back end, which has a lot of functionality > that we haven't implemented yet. > > Cheers, > Brian Jordan > 3D intern trapped in a 2D world > _______________________________________________ > Games mailing list > [EMAIL PROTECTED] > http://lists.laptop.org/listinfo/games > -- Edward Cherlin End Poverty at a Profit by teaching children business http://www.EarthTreasury.org/ "The best way to predict the future is to invent it."--Alan Kay _______________________________________________ Library mailing list [email protected] http://lists.laptop.org/listinfo/library
