https://bugs.documentfoundation.org/show_bug.cgi?id=160429

--- Comment #3 from Kadet <[email protected]> ---
Thanks! A friend of Armin Legrand suggested that I use "But you can check in
the C++ code what these methods do - you need to do the same thing in
principle." 
There, I was also offered to make a 3DPolyPoligon-an object from a set of
various flat objects.
https://ask.libreoffice.org/t/how-to-make-colored-opaque-shape3dpolygonobject/104047/9

But all this is not quite suitable for the purposes for which I make my
programs.
The fact is that it is not necessary to make the 3DPolyPoligon object flat. You
can make them wavy, semicircular, etc. And such objects turn out to be quite
normal. The main thing is that the opposite sides do not overlap each other.
Or alternatively, put another face between the opposite sides. Then something
happens too.
And "playing" with normals doesn't do anything.

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