https://bugs.freedesktop.org/show_bug.cgi?id=81425

Zolnai Tamás <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|glTF: limitation of views   |glTF: limitation of
                   |in walk-through mode        |walk-through mode

--- Comment #4 from Zolnai Tamás <[email protected]> ---
There were more limitations solved by the new libgltf-0.0.1 release:
 - Camera can't be moved upward/downward directly (now use "E" and "Q" for
that)
 - Vertical rotation had a limitation from +90 to -90 degree (relative to the
   initial orientation
 - Third one is hard to describe, but here is a model to reproduce it:
   https://wiki.documentfoundation.org/File:Packman_maze.odp
   The problem is that when the camera is moved inside the maze and trying to
   turn right/left at a corner during walk in the maze, then the camera
   not looks right/left as expected but behave strange. So just try to walk
   through the maze and will see the problem.

Summary all of these problems is solved now:
http://cgit.freedesktop.org/libreoffice/core/commit/?id=a60cc580212e2770c3aef7decfa09b64d4a3e52f

For 4.3 it's waiting for review:
https://gerrit.libreoffice.org/#/c/11194/

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