https://bugs.documentfoundation.org/show_bug.cgi?id=92184

--- Comment #17 from V Stuart Foote <[email protected]> ---
(In reply to Michael Meeks from comment #16)
> "Use Hardware Acceleration" and "Use OpenGL for all rendering" should be
> mutually exclusive in 5.0.2.2+ - I can't reproduce this on Windows / AMD
> with a fresh -5-0 branch as of now.

OK, but on today's TB62 build it remains...
Version: 5.1.0.0.alpha1+
Build ID: 4b55c28940d741e53648115a9cfb58f2d6db38a5
TinderBox: Win-x86@62-merge-TDF, Branch:MASTER, Time: 2015-10-15_06:14:50
Locale: en-US (en_US)

So I'm confused, if "Use OpenGL for all rendering" is unchecked what is "Use
hardware acceleration" controlling?  Why when it is unchecked it eliminates the
single band color use in the BMP rendered by the transition?

I can have "Use OpenGL for all rendering" checked on, but "Use hardware
acceleration" unchecked--and not have the single band bitmap show. But is the
OpenGL rendering even active when hardware acceleration is unchecked?

Does the malformed issue come from some generic graphics processing in those
transitions?  Nothing to do with OpenGL hardware acceleration?

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