https://bugs.documentfoundation.org/show_bug.cgi?id=95581
--- Comment #14 from Tor Lillqvist <[email protected]> --- Still, it remains to be investigated why the code is taking this slow path in the case of OpenGL, but not otherwise. Plus, the extreme irony of course is that OpenGL naturally allows all kinds of transformations, certainly including shears, so there isn't really that much need for decomposing text in the OpenGL case. If there just was a way to pass the required transformation as a whole down to the right level of abstraction. Good luck... -- You are receiving this mail because: You are the assignee for the bug.
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