https://bugs.documentfoundation.org/show_bug.cgi?id=95581

--- Comment #14 from Tor Lillqvist <[email protected]> ---
Still, it remains to be investigated why the code is taking this slow path in
the case of OpenGL, but not otherwise. Plus, the extreme irony of course is
that OpenGL naturally allows all kinds of transformations, certainly including
shears, so there isn't really that much need for decomposing text in the OpenGL
case. If there just was a way to pass the required transformation as a whole
down to the right level of abstraction. Good luck...

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