https://bugs.documentfoundation.org/show_bug.cgi?id=97319
--- Comment #3 from V Stuart Foote <[email protected]> --- On Windows 10 Pro 64-bit en-US with Version: 5.2.0.0.alpha0+ Build ID: 9784ff3d878eaa21491fbd779e57d7d4710f5449 CPU Threads: 8; OS Version: Windows 6.19; UI Render: default; TinderBox: Win-x86@39, Branch:master, Time: 2016-01-30_01:31:57 Locale: en-US (en_US) @Tor, I know Chris has been working on this, and fallback fonts for bug 71603, but with this latest build seem to be getting different renderings of the Unicode BMP and SEP depending on OpenGL rendering. With OpenGL enabled, the font metrics are garbled, OpenSymbol is especially bad--but also, glyphs from the SEP codepoints are not being rendered in their respective fonts. See attached. As to bug 71603, no improvement to the fallback font handling for fonts missing BMP or SEP codepoints. But weird in that autocorrect entering emoji in paragraph with Symbola, e.g. :kimono: works, but for Segoe UI Emoji paragraph it does not and I get an undefined glyph. -- You are receiving this mail because: You are the assignee for the bug.
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