https://bugs.documentfoundation.org/show_bug.cgi?id=98380

Michael Meeks <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #9 from Michael Meeks <[email protected]> ---
Hi Stuart,

    I had a look at this; It is far from simple to have one font
rendering method for the UI and another for the document. Potentially
we would write some new shaders to have ClearType on arbitrary text
backgrounds - although my hope is that glyphy provides a better
direction for accelerated rendering of sub-pixel aligned text
outlines.

    It seems to me that the help/about dialog suffers from
relatively low contrast - which makes the text less distinct than it
could be. That getting the AA right makes it look worse is mostly an
artifact of us removing the original aliasing from the mangled
ClearType outlines which gave higher contrast.

    There is also some font/size issue here - my Windows 7 /
ClearType rendering does a horrible job of aliasing larger glyphs
eg. tops of 'O's but of course is better for smaller ones on high
contrast backgrounds - so any perfect solution would enable / disable
this depending on size I think.

    We're on the right track - we should be rasterizing glpyhs,
not just stamping them on the GPU; and ideally (as/when we get
cross-platform harfbuzz) at sub-pixel resolution.

        I'm inclined to close this and open a new GPU rasterization bug.

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