https://bugs.documentfoundation.org/show_bug.cgi?id=98380
Michael Meeks <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution|--- |FIXED --- Comment #9 from Michael Meeks <[email protected]> --- Hi Stuart, I had a look at this; It is far from simple to have one font rendering method for the UI and another for the document. Potentially we would write some new shaders to have ClearType on arbitrary text backgrounds - although my hope is that glyphy provides a better direction for accelerated rendering of sub-pixel aligned text outlines. It seems to me that the help/about dialog suffers from relatively low contrast - which makes the text less distinct than it could be. That getting the AA right makes it look worse is mostly an artifact of us removing the original aliasing from the mangled ClearType outlines which gave higher contrast. There is also some font/size issue here - my Windows 7 / ClearType rendering does a horrible job of aliasing larger glyphs eg. tops of 'O's but of course is better for smaller ones on high contrast backgrounds - so any perfect solution would enable / disable this depending on size I think. We're on the right track - we should be rasterizing glpyhs, not just stamping them on the GPU; and ideally (as/when we get cross-platform harfbuzz) at sub-pixel resolution. I'm inclined to close this and open a new GPU rasterization bug. -- You are receiving this mail because: You are the assignee for the bug.
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