https://bugs.documentfoundation.org/show_bug.cgi?id=71176

V Stuart Foote <[email protected]> changed:

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--- Comment #17 from V Stuart Foote <[email protected]> ---
Hi Axel,

(In reply to Axel Grude from comment #16)

> Hello, I am the current developer of Zombie Keys and just wanted to say feel
> free to use my code for any LibreOffice extension. As a (Mozilla) XUL based
> addon I cannot say how universally applicable my code would be, but the
> heart of it is a key listener which is stored by a big JSON structure
> containing keyboard layouts and possible shortcuts. It may be a bit of work
> adding support for more (non-eastern European) languages, but it doesn't
> require development or rewrite of the actual algorithms. 
> 
> If there is somebody on the LibreOffice Addons team who would like to take
> on the task they can contact me for support. I won't have time to write (or
> even test) it myself though, as unfortunately I am still using MS Office
> myself. If you like I can attach the most relevant JS module. 
> 
> the code repository is at:
> 
> https://github.com/RealRaven2000/ZombieKeys

Thank you for the kind offer! Could you adjust the license to MPLv2/LGPLv3+, or
better complete a contributor statement as at
https://wiki.documentfoundation.org/Development/Developers

Are you sure we can't entice you to play :-)

@Michael M., Jan I. -- no doubt the need for better IME support such as this
for "deadkeys" is real, but if we move forward with Heiko's assertion that
enhancements such as this belong as bundled extensions to core--how best would
we proceed?  A working .oxt demonstration first--or an ESC sponsored EasyHack
with mentorship?

@UX-advise -- so where would a cross platform control for "deadkey" management
best be inserted into the UI?  Somewhere to provide GUI assignments, and
character mouse pick from a dialog, with option to enable "deadkey" keyboard
accelerator mappings?  And potentially also provide a consistent GUI to hook
other IME configuration(s) into? 

Seems like the framework to extend is already there with the Special Characters
dialog.

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