https://bugs.documentfoundation.org/show_bug.cgi?id=101433

--- Comment #9 from Michael Meeks <michael.me...@collabora.com> ---
Good question - glad that OpenGL does it right. Ultimately, the clearing
behaviour of virtual-devices and windows is something we hoped to optimize with
the hyper-accelerated glClear - but that turns out to be rather hard due to the
code structure, and allocation calling conventions - whereby we allocate 1x1
pixel VirtualDevices and then re-allocate them subsequently, then draw a
rectangle on them to clear etc. etc.

So de-bonging the OutputDevice/VirtualDevice initialization and clearing
behaviour to be remotely efficient would be something wonderful to do ;-)

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
Libreoffice-bugs mailing list
Libreoffice-bugs@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/libreoffice-bugs

Reply via email to