https://bugs.documentfoundation.org/show_bug.cgi?id=99784
--- Comment #29 from Michael Meeks <[email protected]> ---
Hi Alex; wow - sounds awesome. Is there any chance of some screencast / video
of what goes on / wrong here ? - also I'm surprised to hear of OpenGL being
used (by us) on the Mac - I believe it is off by default there - but of course,
it's prolly used by the backend. Quite possibly we have some invalidate loop -
where we invalidate during painting - might be worth looking for that - with a
breakpoint in eg.
void Window::ImplInvalidate( const vcl::Region* pRegion, InvalidateFlags nFlags
)
that guy (vcl/source/window/paint.cxx).
Thanks !
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