https://bugs.documentfoundation.org/show_bug.cgi?id=104939
V Stuart Foote <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
CC| |[email protected],
| |[email protected]
Blocks| |93529, 103729
Ever confirmed|0 |1
--- Comment #3 from V Stuart Foote <[email protected]> ---
Confirmed on Windows 10 Pro 64-bit en-US with
Version: 5.4.0.0.alpha0+
Build ID: 0ba8da916429ca768989cb1046df9b28ff52ec37
CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL;
TinderBox: Win-x86@42, Branch:master, Time: 2016-12-26_00:57:45
Locale: en-US (en_US); Calc: CL
With OpenGL rendering enabled the glyph spacing is wrong for the sample/or
selected text in the Character dialog.
Text is correctly rendered to presentation canvas--just the dialog's preview is
affected.
With default rendering, the layout is correct in the dialog and on canvas.
Referenced Bugs:
https://bugs.documentfoundation.org/show_bug.cgi?id=93529
[Bug 93529] [META] VCL/OpenGL tracker bug for 5.0+
https://bugs.documentfoundation.org/show_bug.cgi?id=103729
[Bug 103729] [META] tracker HarfBuzz based common text layout regressions
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