https://bugs.documentfoundation.org/show_bug.cgi?id=105016
Michael Meeks <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTABUG
--- Comment #6 from Michael Meeks <[email protected]> ---
Well - this is just one of those things I think. We now parallelise image
scaling - so we do it far more quickly; as such - we can process more mouse
events in the same time, and thus render more interpolated images, which in
turn takes more CPU time. I would expect 100% CPU usage if you've got enough
mouse events though. IIRC we also take advantage of this to do a higher-quality
interpolation in some cases, but I forget which.
So -> not really a bug =) Of course as/when/if you can use OpenGL it should all
be done on the GPU with little to no CPU cost but ... that's rather dependent
on the hardware & drivers used. Thanks for reporting.
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