https://bugs.documentfoundation.org/show_bug.cgi?id=103831

V Stuart Foote <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|DUPLICATE                   |---

--- Comment #8 from V Stuart Foote <[email protected]> ---
@Khaled, reopening this rather than bug 103725

On windows 10 Pro 64-bit en-US with recent master or with
Version: 5.3.0.3 (x64)
Build ID: 7074905676c47b82bbcfbea1aeefc84afe1c50e1
CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL; Layout Engine: new; 
Locale: en-US (en_US); Calc: group

With OpenGL rendering enabled, the font name preview or a selection of text for
preview in the Character dialog is again being compressed.

Preview appears reasonable with default GDI based rendering.

STR

1. new Writer document with OpenGL rendering enabled
2. enter sample text "Some sample text for preview"
3. select text
4. context menu -> Character dialog

expected -- preview should be formatted as on document canvas

actual -- preview is compressed horizontally

5. disable OpenGL (Tools -> Options -> View) and restart
6. repeat 1 - 4

actual -- preview is formatted as on document canvas

So this handling for the dialog preview seems correct with HarfBuzz for GDI,
but not with DirectWrite--while rendering to document canvas seems unaffected.

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