https://bugs.documentfoundation.org/show_bug.cgi?id=107730

--- Comment #6 from Caolán McNamara <caol...@redhat.com> ---
The wgl dispatch table thing on windows is sort of demand loaded IIRC and
doesn't exist until at the first wglMakeCurrent (or something like that) is
called. There's a "g_bAnyCurrent" variable on that line 81 to short circuit the
case that the dispatch table hasn't been created so nothing could be current. I
guess its thread specific or something and this thread hasn't had
wglMakeCurrent called but a previous one has and so g_bAnyCurrent is true.
Maybe a std::thread_local could be used to test this theory

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