https://bugs.documentfoundation.org/show_bug.cgi?id=113649

--- Comment #5 from V Stuart Foote <vstuart.fo...@utsa.edu> ---
(In reply to Telesto from comment #4)
> 
> Setting GDI/GDI+ to default for the time being, dropping the 'active'
> support for OpenGL, and focus more on accelerated hardware seems a logical
> conclusion (to me)

The route for hardware accelerating Windows builds would be through native
DirectX and DirectWrite _not GDI+_ or legacy Uniscribe. 

The truth is, legacy GDI+ and GDI native implementation is becoming more
unmaintainable as Microsoft moves the platform away from it.

But cross-platform we've moved to HarfBuzz, and are looking at Freetype, with
some skia support, as replacements for DirectWrite rendering on Windows. 

Similar choices in non-native implementations for macOS Quartz have been made.

Its all pretty messy--but resources of the project prevent doing "native"
development for the supported platforms.

What can be done for the project is OpenGL implementation based.

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