https://bugs.documentfoundation.org/show_bug.cgi?id=101162

--- Comment #5 from Tomaz Vajngerl <qui...@gmail.com> ---
Linux OpenGL backend doesn't have glyph caching so it is currently slow and
implementing that is not that trivial (mainly rendering glyph to texture with
FT is missing) but not too hard either, I just don't have the time to implement
that. 

Also most of the problems of getting super-fast OpenGL rendering aren't related
to OpenGL backend at all, but how we do rendering in principle (scenegraph) in
LO and this is not something we can change overnight.

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