https://bugs.documentfoundation.org/show_bug.cgi?id=115420
--- Comment #38 from Michael Meeks <[email protected]> ---
Presumably the OpenGLSalGraphicsImpl (and other SalGraphicsImpls too) - and its
associated WinSalGraphics survives longer than the SalGeometryProvider which is
either a SalFrame or a SalVirtualDevice.
Then again the apparently deranged lifecycle of SalGraphics as they relate to
SalFrames etc. is something of a nightmare:
// SalGraphics or NULL, but two Graphics for all SalFrames
// must be returned
virtual SalGraphics* AcquireGraphics() = 0;
virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
So - working out what has failed to release the WinSalGraphics is probably
non-trivial; particularly as the bisection is reasonably unhelpful.
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