https://bugs.documentfoundation.org/show_bug.cgi?id=119020

V Stuart Foote <vstuart.fo...@utsa.edu> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Icons loadFromSVG() are     |Icons loadFromSVG() are
                   |corrupted on Windows when   |corrupted on Windows when
                   |scaling UI 150% and higher  |scaling UI 150% and higher
                   |(comment 10, comment 14)    |(comment 10, comment 14)
                   |                            |with some OpenGL dependency
             Blocks|                            |93529

--- Comment #32 from V Stuart Foote <vstuart.fo...@utsa.edu> ---
(In reply to V Stuart Foote from comment #31)
> (In reply to Jan-Marek Glogowski from comment #30)

So on Windows 10 Home 64-bit (1709) en-US on a MS Surface 4 with Intel Iris
Graphics 540 Driver Version 21.20.16.4627 at 2736 x 1824 px

Version: 6.2.0.0.alpha1+ (x64)
Build ID: fd855967e0474323e22c9d27152d271826a43821
CPU threads: 4; OS: Windows 10.0; UI render: default; VCL: win; 
TinderBox: Win-x86_64@62-TDF, Branch:MASTER, Time: 2018-10-28_02:40:36
Locale: en-US (en_US); Calc: threaded

With default rendering, no corruption cycling through the icon styles. But with
OpenGL rendering enabled, the scaled icons loaded to cache suffer the
color/alpha corruption in the 200 folders.

Not sure what to make of it, but it seems to be an OpenGL related dependency.


Referenced Bugs:

https://bugs.documentfoundation.org/show_bug.cgi?id=93529
[Bug 93529] [META] VCL/OpenGL rendering tracker bug for 5.0+
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