https://bugs.freedesktop.org/show_bug.cgi?id=46100

--- Comment #11 from Markus Mohrhard <[email protected]> ---
So after having a look at this file and playing a bit with it I have a very
strong feeling that the whole problem here is the smoothing and the smoothing
algorithm.

ODF 1.2 switched to b-spline as default smoothing algorithm which is set to an
insane value of degree 50 polynomial in this file. Together with the large
range this creates millions of points that are totally useless in the end.

Furthermore, I think that our B-spline algorithm has a bug and there is another
bug report for that. I once spend some time investigating this issue but the
code is not that nice and extremely complex to bring under test control.

I'll try to attach a saner version of this test document that shows that the
same document can be changed to a way that will not crash with bad_alloc while
still being usable.

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