https://bugs.documentfoundation.org/show_bug.cgi?id=127471
--- Comment #6 from Ilhan Yesil <[email protected]> ---
in drawinglayer/source/primitive2d/textlayoutdevice.cxx
in function: vcl::Font getVclFontFromFontAttribute
if I comment out the lines:
#ifdef _WIN32
// for WIN32 systems, correct the FontWidth if FontScaling is used
if(bFontIsScaled && nHeight > 0)
{
const FontMetric
aUnscaledFontMetric(Application::GetDefaultDevice()->GetFontMetric(aRetval));
if(aUnscaledFontMetric.GetAverageFontWidth() > 0)
{
const double fScaleFactor(static_cast<double>(nWidth) /
static_cast<double>(nHeight));
const sal_uInt32
nScaledWidth(basegfx::fround(static_cast<double>(aUnscaledFontMetric.GetAverageFontWidth())
* fScaleFactor));
aRetval.SetAverageFontWidth(nScaledWidth);
}
}
#endif
then the output under Windows is no longer wrong.
I haven't see side effects so far, if I comment out these lines. Maybe this is
an approach to solve this, somehow it has to do with the scale factor of fonts
under windows.
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