https://bugs.freedesktop.org/show_bug.cgi?id=43715
--- Comment #18 from Michael Meeks <[email protected]> --- Compression is based on a DPI calculation: const double fSourceDPIX = ((double)aSourceSizePixel.Width / ((double)aLogicalSize.Width / 2540.0 )); const double fSourceDPIY = ((double)aSourceSizePixel.Height/ ((double)aLogicalSize.Height/ 2540.0 )); // check, if the bitmap DPI exceeds the maximum DPI if( ( fSourceDPIX > rGraphicSettings.mnImageResolution ) || ( fSourceDPIY > rGraphicSettings.mnImageResolution ) ) Might be good to run through the sdext/source/minimizer/impoptimizer.cxx (ImpCompressGraphic) method in a debugger for this image and see what is going on. Potentially there might be some horror mapmode problem causing grief. I need to re-build with the extension enabled to do more it seems. -- You are receiving this mail because: You are the assignee for the bug.
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