https://bugs.freedesktop.org/show_bug.cgi?id=58663

--- Comment #3 from Tor Lillqvist <[email protected]> ---
Actually, it *has* been started. Try the --enable-64-bit option and build
against a current SDK. Basically what prevents it from working is the
unfinishedness of the --enable-coretext thing. For 64-bit code all the
deprecated stuff is really gone, honestly. Not like for 32-bit code where some
declarations are gone from headers but the API is still present in libraries
("frameworks"). So the code definitely needs to use CoreText. As for the
C++/UNO bridge, I think it might even work. At least I vaguely recall seeing LO
start up as a 64-bit program fine, which probably it wouldn't manage to do
unless the bridge worked? (Sure, it soon gets stuck or crashes because of the
bugs in our CoreText code).

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