https://bugs.freedesktop.org/show_bug.cgi?id=58420
--- Comment #4 from [email protected] --- (In reply to comment #2) > Amusingly if instead you simply load the image as a draw file - the code > takes another path: so file->open of the same SVG would be a workaround for > you. That effectively converts the SVG to ODF rather than embedding SVG, and > is several orders of magnitude faster. > Though likely with subtly wrong fills or clips - > Anyhow - thanks for the interesting test-shape, hope the workaround helps. > Any thoughts Thorsten ? > Beyond optimizing the basegfx method - provide nonzero winding rule fills in drawinglayer and vcl (canvas already has it). That way, no need for pre-processing. -- You are receiving this mail because: You are the assignee for the bug.
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