https://bugs.freedesktop.org/show_bug.cgi?id=58420

--- Comment #4 from [email protected] ---
(In reply to comment #2)
> Amusingly if instead you simply load the image as a draw file - the code
> takes another path: so file->open of the same SVG would be a workaround for
> you. That effectively converts the SVG to ODF rather than embedding SVG, and
> is several orders of magnitude faster.
> 
Though likely with subtly wrong fills or clips -

> Anyhow - thanks for the interesting test-shape, hope the workaround helps.
> Any thoughts Thorsten ?
> 
Beyond optimizing the basegfx method - provide nonzero winding rule fills in
drawinglayer and vcl (canvas already has it). That way, no need for
pre-processing.

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