https://bugs.documentfoundation.org/show_bug.cgi?id=137468

--- Comment #25 from Tor Lillqvist <[email protected]> ---
Leo, sadly the colour space change had to be reverted, see above.

Do you think using CGColorSpaceCreateDeviceRGB() instead of
CGDisplayCopyColorSpace(CGMainDisplayID()) would also help for the performance?
That doesn't make the unit test fail. But on the other hand,
CGColorSpaceCreateDeviceRGB() is weird. What does it actually do? The docs say
that it returns "a device-dependent RGB color space", but not say for what
device.

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