https://bugs.documentfoundation.org/show_bug.cgi?id=125398

--- Comment #16 from Armin Le Grand <[email protected]> ---
Took a look to see if I can reproduce - the last comments show more that it
cannot be reproduced? Used the image provided in comment 12.

I get a slight gray edge on the right. If that is meant, this is no shadow. It
is a highly system-dependent obstacle of painting a pixel-based bitmap to a
pixel-based target in a AA-based in-between-pixel position. So - no model data,
just display quirks.

In that step the backend AKA system-graphics-layer outside LO scales the image
to get it where it is commanded to be painted. The choosen color for filling up
the possible 'gap' is up to that target graphics system.

It would be nice if these systems would use the BG color (what may require read
access what many systems do not have anymore nowadays).

It would be inside our influence to render all BM as having an alpha channel,
then those systems may (no guarantee) use the correct BG color due to scaling
BM+alpha and keeping that 'gap' semi-transparent (it's a sub-pixel, never gets
the size of one full pixel). That would be potentially massively more
expensive.

You may try on different LO backends to see different behaviours.
-> nothing we can do about that would have predictable results (system.
backend, even version of GS on backend) or is not expensive I fear

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