Stefan Knorr wrote:
> Markus suggested that you (Thorsten) might be good person to speak to,
> if we want perfect squares here. Can you do anything about that? (See
> attached screenshot borders-round.png – just a magnification of
> Markus's shot.)
> 
Hi Astron,

well easiest would be to wrap border drawing with

 aOutdev.SetAntialiasing( aOutdev.GetAntialiasing() & 
~ANTIALIASING_ENABLE_B2DDRAW );

, which simply disables antialiased rendering.

> The other thing I noticed is that LibO seems to aim for accuracy a bit
> much now, thus borders sometimes look a bit fuzzy – can that at all be
> avoided by better aligning them to pixel borders? (See
> borders-shouldbe.png for a primitive visualisation of it.)
> 
Same as above, but yeah, if you have pixel-accurate coordinates, and
only vertical & horizontal lines, you shouldn't get _any_ grey
levels (modulo bugs).

Cheers,

-- Thorsten

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