external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 028c9662af563d22303b669072ac21195ea955b1 Author: Zolnai Tamás <tamas.zol...@collabora.com> Date: Fri Aug 15 16:50:35 2014 +0200 collada2gltf: compatibility fix: OpenGL ES 2.0 is enough That's why it was worked in some case, when OpenGL ES is available then it is the default and not the GLSL 1.1. Change-Id: I60d545e76115396433df8dc300bc13935099c776 diff --git a/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 b/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 index 5b259c5..0a09385 100644 --- a/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 +++ b/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 @@ -6,7 +6,7 @@ diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/ GLSLShader(shared_ptr <GLTFProfile> profile) { - this->_declarations = "precision highp float;\n";; -+ this->_declarations = "#ifdef GL_ES_VERSION_3_0\n#version 300 es\n#else\n#version 130\n#endif\nprecision highp float;\n"; ++ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100 es\n#else\n#version 130\n#endif\nprecision highp float;\n"; this->_body = "void main(void) {\n"; this->_profile = profile; }
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