drawinglayer/source/primitive2d/controlprimitive2d.cxx     |    4 ++--
 drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx  |    4 ++--
 drawinglayer/source/primitive2d/sceneprimitive2d.cxx       |   10 +++++-----
 drawinglayer/source/processor2d/contourextractor2d.cxx     |    2 +-
 drawinglayer/source/texture/texture.cxx                    |   13 ++++++-------
 include/drawinglayer/primitive2d/controlprimitive2d.hxx    |    2 +-
 include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx |    2 +-
 include/drawinglayer/primitive2d/sceneprimitive2d.hxx      |    4 ++--
 include/drawinglayer/texture/texture.hxx                   |    1 -
 9 files changed, 20 insertions(+), 22 deletions(-)

New commits:
commit db4802de3474af2475890c9483a3b65d3b553b2b
Author: Noel Grandin <noel.gran...@collabora.co.uk>
Date:   Fri Apr 28 14:12:48 2017 +0200

    loplugin:checkunusedparams in drawinglayer
    
    Change-Id: Ib497b284a80fae69930f226d2e70368cb9e962ef
    Reviewed-on: https://gerrit.libreoffice.org/37072
    Tested-by: Jenkins <c...@libreoffice.org>
    Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk>

diff --git a/drawinglayer/source/primitive2d/controlprimitive2d.cxx 
b/drawinglayer/source/primitive2d/controlprimitive2d.cxx
index 578637677055..3b967fb092b5 100644
--- a/drawinglayer/source/primitive2d/controlprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/controlprimitive2d.cxx
@@ -220,7 +220,7 @@ namespace drawinglayer
             return xRetval;
         }
 
-        Primitive2DReference 
ControlPrimitive2D::createPlaceholderDecomposition(const 
geometry::ViewInformation2D& /*rViewInformation*/) const
+        Primitive2DReference 
ControlPrimitive2D::createPlaceholderDecomposition() const
         {
             // create a gray placeholder hairline polygon in object size
             basegfx::B2DRange aObjectRange(0.0, 0.0, 1.0, 1.0);
@@ -242,7 +242,7 @@ namespace drawinglayer
 
             if(!xReference.is())
             {
-                xReference = createPlaceholderDecomposition(rViewInformation);
+                xReference = createPlaceholderDecomposition();
             }
 
             rContainer.push_back(xReference);
diff --git a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx 
b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
index 8b557ceb83c3..52642107069e 100644
--- a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
@@ -36,7 +36,7 @@ namespace drawinglayer
 {
     namespace primitive2d
     {
-        bool Embedded3DPrimitive2D::impGetShadow3D(const 
geometry::ViewInformation2D& /*rViewInformation*/) const
+        bool Embedded3DPrimitive2D::impGetShadow3D() const
         {
             osl::MutexGuard aGuard( m_aMutex );
 
@@ -126,7 +126,7 @@ namespace drawinglayer
 
                 // check for 3D shadows and their 2D projections. If those 
exist, they need to be
                 // taken into account
-                if(impGetShadow3D(rViewInformation))
+                if(impGetShadow3D())
                 {
                     const basegfx::B2DRange 
aShadow2DRange(maShadowPrimitives.getB2DRange(rViewInformation));
 
diff --git a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx 
b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
index 030c6985f321..32b3bc7c4c05 100644
--- a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
@@ -136,7 +136,7 @@ namespace drawinglayer
 {
     namespace primitive2d
     {
-        bool ScenePrimitive2D::impGetShadow3D(const 
geometry::ViewInformation2D& /*rViewInformation*/) const
+        bool ScenePrimitive2D::impGetShadow3D() const
         {
             ::osl::MutexGuard aGuard( m_aMutex );
 
@@ -225,7 +225,7 @@ namespace drawinglayer
         {
             // create 2D shadows from contained 3D primitives. This creates 
the shadow primitives on demand and tells if
             // there are some or not. Do this at start, the shadow might still 
be visible even when the scene is not
-            if(impGetShadow3D(rViewInformation))
+            if(impGetShadow3D())
             {
                 // test visibility
                 const basegfx::B2DRange 
aShadow2DRange(maShadowPrimitives.getB2DRange(rViewInformation));
@@ -513,12 +513,12 @@ namespace drawinglayer
             return aRetval;
         }
 
-        Primitive2DContainer ScenePrimitive2D::getShadow2D(const 
geometry::ViewInformation2D& rViewInformation) const
+        Primitive2DContainer ScenePrimitive2D::getShadow2D() const
         {
             Primitive2DContainer aRetval;
 
             // create 2D shadows from contained 3D primitives
-            if(impGetShadow3D(rViewInformation))
+            if(impGetShadow3D())
             {
                 // add extracted 2d shadows (before 3d scene creations itself)
                 aRetval = maShadowPrimitives;
@@ -619,7 +619,7 @@ namespace drawinglayer
             
aRetval.transform(rViewInformation.getInverseObjectToViewTransformation());
 
             // expand by evtl. existing shadow primitives
-            if(impGetShadow3D(rViewInformation))
+            if(impGetShadow3D())
             {
                 const basegfx::B2DRange 
aShadow2DRange(maShadowPrimitives.getB2DRange(rViewInformation));
 
diff --git a/drawinglayer/source/processor2d/contourextractor2d.cxx 
b/drawinglayer/source/processor2d/contourextractor2d.cxx
index 16228d263e8f..c9d9f52d9dfa 100644
--- a/drawinglayer/source/processor2d/contourextractor2d.cxx
+++ b/drawinglayer/source/processor2d/contourextractor2d.cxx
@@ -148,7 +148,7 @@ namespace drawinglayer
                     // 2D Scene primitive containing 3D stuff; extract 2D 
contour in world coordinates
                     const primitive2d::ScenePrimitive2D& 
rScenePrimitive2DCandidate(static_cast< const primitive2d::ScenePrimitive2D& 
>(rCandidate));
                     const primitive2d::Primitive2DContainer 
xExtracted2DSceneGeometry(rScenePrimitive2DCandidate.getGeometry2D());
-                    const primitive2d::Primitive2DContainer 
xExtracted2DSceneShadow(rScenePrimitive2DCandidate.getShadow2D(getViewInformation2D()));
+                    const primitive2d::Primitive2DContainer 
xExtracted2DSceneShadow(rScenePrimitive2DCandidate.getShadow2D());
 
                     // process content
                     if(!xExtracted2DSceneGeometry.empty())
diff --git a/drawinglayer/source/texture/texture.cxx 
b/drawinglayer/source/texture/texture.cxx
index 75565008b103..d5bcfd8553e9 100644
--- a/drawinglayer/source/texture/texture.cxx
+++ b/drawinglayer/source/texture/texture.cxx
@@ -68,7 +68,6 @@ namespace drawinglayer
             const basegfx::B2DRange& rDefinitionRange,
             const basegfx::BColor& rStart,
             const basegfx::BColor& rEnd,
-            sal_uInt32 /* nSteps */,
             double fBorder)
         :   GeoTexSvx(),
             maGradientInfo(),
@@ -108,7 +107,7 @@ namespace drawinglayer
             sal_uInt32 nSteps,
             double fBorder,
             double fAngle)
-        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, nSteps, fBorder),
+        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, fBorder),
             mfUnitMinX(0.0),
             mfUnitWidth(1.0),
             mfUnitMaxY(1.0)
@@ -203,7 +202,7 @@ namespace drawinglayer
             sal_uInt32 nSteps,
             double fBorder,
             double fAngle)
-        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, nSteps, fBorder),
+        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, fBorder),
             mfUnitMinX(0.0),
             mfUnitWidth(1.0)
         {
@@ -287,7 +286,7 @@ namespace drawinglayer
             double fBorder,
             double fOffsetX,
             double fOffsetY)
-        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, nSteps, fBorder)
+        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, fBorder)
         {
             maGradientInfo = basegfx::tools::createRadialODFGradientInfo(
                 rDefinitionRange,
@@ -344,7 +343,7 @@ namespace drawinglayer
             double fOffsetX,
             double fOffsetY,
             double fAngle)
-        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, nSteps, fBorder)
+        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, fBorder)
         {
             maGradientInfo = basegfx::tools::createEllipticalODFGradientInfo(
                 rDefinitionRange,
@@ -420,7 +419,7 @@ namespace drawinglayer
             double fOffsetX,
             double fOffsetY,
             double fAngle)
-        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, nSteps, fBorder)
+        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, fBorder)
         {
             maGradientInfo = basegfx::tools::createSquareODFGradientInfo(
                 rDefinitionRange,
@@ -478,7 +477,7 @@ namespace drawinglayer
             double fOffsetX,
             double fOffsetY,
             double fAngle)
-        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, nSteps, fBorder)
+        :   GeoTexSvxGradient(rDefinitionRange, rStart, rEnd, fBorder)
         {
             maGradientInfo = basegfx::tools::createRectangularODFGradientInfo(
                 rDefinitionRange,
diff --git a/include/drawinglayer/primitive2d/controlprimitive2d.hxx 
b/include/drawinglayer/primitive2d/controlprimitive2d.hxx
index 71341298fd8e..9bd3783e07a9 100644
--- a/include/drawinglayer/primitive2d/controlprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/controlprimitive2d.hxx
@@ -59,7 +59,7 @@ namespace drawinglayer
 
             /// single local decompositions, used from create2DDecomposition()
             Primitive2DReference createBitmapDecomposition(const 
geometry::ViewInformation2D& rViewInformation) const;
-            Primitive2DReference createPlaceholderDecomposition(const 
geometry::ViewInformation2D& rViewInformation) const;
+            Primitive2DReference createPlaceholderDecomposition() const;
 
         protected:
             /// local decomposition
diff --git a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx 
b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
index 42fecfd3421d..6a91960858eb 100644
--- a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
@@ -78,7 +78,7 @@ namespace drawinglayer
             bool                                                
mbShadow3DChecked : 1;
 
             /// private helpers
-            bool impGetShadow3D(const geometry::ViewInformation2D& 
rViewInformation) const;
+            bool impGetShadow3D() const;
 
         protected:
             /// local decomposition.
diff --git a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx 
b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
index 141bd68d55d6..8adafda0e137 100644
--- a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -89,7 +89,7 @@ namespace drawinglayer
             BitmapEx                                            
maOldRenderedBitmap;
 
             /// private helpers
-            bool impGetShadow3D(const geometry::ViewInformation2D& 
rViewInformation) const;
+            bool impGetShadow3D() const;
             void calculateDiscreteSizes(
                 const geometry::ViewInformation2D& rViewInformation,
                 basegfx::B2DRange& rDiscreteRange,
@@ -107,7 +107,7 @@ namespace drawinglayer
                 helper is useful e.g. for Contour extraction or HitTests.
               */
             Primitive2DContainer getGeometry2D() const;
-            Primitive2DContainer getShadow2D(const 
geometry::ViewInformation2D& rViewInformation) const;
+            Primitive2DContainer getShadow2D() const;
 
             /** Fast HitTest which uses the last buffered BitmapEx from the 
last
                 rendered area if available. The return value describes if the 
check
diff --git a/include/drawinglayer/texture/texture.hxx 
b/include/drawinglayer/texture/texture.hxx
index 95bd5daf5d8e..105a9240b9a9 100644
--- a/include/drawinglayer/texture/texture.hxx
+++ b/include/drawinglayer/texture/texture.hxx
@@ -84,7 +84,6 @@ namespace drawinglayer
                 const basegfx::B2DRange& rDefinitionRange,
                 const basegfx::BColor& rStart,
                 const basegfx::BColor& rEnd,
-                sal_uInt32 nSteps,
                 double fBorder);
             virtual ~GeoTexSvxGradient() override;
 
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