Just a quick query: is there any reason why basegfx::BColor doesn’t store the
alpha value?
I was thinking it would be great to migrate from tools::Color to
basegfx::BColor, but I genuinely don’t think this is really possible without
storing the alpha channel.
Also, I noticed a decent gerrit patch by Noel that removes yet another variant
of Color in cppcanvas:
https://gerrit.libreoffice.org/#/c/43240/
It would be great to have literally only one implementation of Color :-)
Also, I proposed a Color modifier earlier to do alpha blending:
https://gerrit.libreoffice.org/#/c/43223/
Feedback is that BColorModifer_interpolate can do this already, so it’s not
like we don’t have the infrastructure to do this...
Thoughts?
Chris
Sent from my iPhone
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